Where will you act?
These 5 free turns use the house key.
Change anything, then live with it. After 5 you will need your own account to continue.
Difficulty: Level 1 — Easy
Worldwide score: 55 / 100
You are an all-powerful entity. Every change becomes true. You do not win by maxing scores. You live with the world you create, and you lose if it becomes unlivable or unrecognizable.
Pick where this problem is centered. Leave country blank (or check worldwide) for a global problem. Situation scores are local pressure: they ease at 75, or +15 from that problem’s start. That lets you face the next problem in the same world — it is not a win. The worldwide score is what you live with. At 20 or below the world is unlivable. If Soft Power and Domestic Approval are both 15 or below, it is unrecognizable. Either ends the campaign. New game resets difficulty, the world score, and world memory.
The world is changing
Stay on this page. This is the turn.